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Old Dec 04, 2006, 11:48 AM // 11:48   #21
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Prophecies is this awesome world that was great fun and took alot of effort to get through and to achieve lvl 20. everything was awesome.

because of that we had too high a expectations of Factions which was really a rushed money making expsansion that was a lame attempt at luring the asian market. and should have been a free update like sorrows furnace.

nightfall, anet actually put some effort into and was really run and different. would have been as good as prophecies if it was 100 times bigger.
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Old Dec 04, 2006, 11:54 AM // 11:54   #22
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Quote:
Originally Posted by Riotact
nightfall, anet actually put some effort into and was really run and different. would have been as good as prophecies if it was 100 times bigger.
Ive heard people complain that NF is too long

cant please everyone
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Old Dec 04, 2006, 03:05 PM // 15:05   #23
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prophecies: Perfect, everyone can do what he/she likes, you can mess around presearing or farm till you drop. The most things are henchable, so you can mess up pretty bad, and still not annoy someone

Factions: Well, the 10000 faction thing was a pain, but at least, you don't HAVE TO depost it once you have it. The missions where a pain in the *ss, cooperation missions didn't work out the way it was supposed to be, you couldn't hench around, because the other team leaved, and if you did get a PUG you had a great chance they mess'd up or the other side didn't do their thing...

nightfall: Grind grind grind, but as you go farther in the story you don't even notice it much, exept for those stupid lightbringer points, but alas, it's a good game
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Old Dec 04, 2006, 03:08 PM // 15:08   #24
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Nightfall
Prophecies
Factions

But Prophecies and Nightfall are very closely linked for me.

Now, Prophecies was my first game. Played it on the beta before it was released as a necromancer. Didn't really enjoy it then as it was only a week or two beta, so went to try an elementalist. LOVED the animations. My computer wasn't up to scratch, so I had to wait a few months before buying Prophecies. The pre searing is a beautiful place. The drama of the searing really made me feel like I was IN the game. Then it changed to a refreshing white snowy land with an amazing plot twist that captures you in the game. Then it changes through the jungle, the desert, the new snow land again, a new enemy with immense powers and then the fire islands. The lands themselves made the game so attention grabbing.

The game itself was great. The story, the slow levelling, the variety of skills. Level 20 actually MEANT something then. Although I WAS disappointed with the ending. You escape on a boat. You don't see how the world becomes. The only way I was even INFORMED about the titan quests was that some one told me months later.


Then Factions came out. The levelling was far too fast for my liking. You could get level 20 in a day and I feel like it just watered it down.

The story started off good. It took me a while to get used to an assassin there. Then when you thought the story would at least hold interest, it then changed to a PVP grind. Now I do enjoy PVP, but not when I want to play through a story to enjoy it. So you get through that PVP grind and do a few missions. Then it ends. The end boss dies in around 2 minutes. The game just ends. It wasn't really my style. Had its moments, didn't hold them.

Nightfall was INCREDIBLE for me. I especially enjoyed the form changes of the Dervish. The story was great, throwing you in the middle of a war at the start. The heroes were introduced. Customisable hench. A dream come true for people like me, who don't feel like spending an hour trying to get a group together. And with the AI improved on both ends, the game felt a lot smoother with hench. (To this day, I still hate you, Alesia.)

One thing that also captured me was the choice of path through the game. Shame it didn't really effect the ending of it, like I thought it would. The plot twist at the end there really caught the people that had played through both games, yet they received a MASSIVE shock when people realised that they were far stronger than previously.

Now even though the story here was great, the animations of the characters improved and the intelligence boost in enemies, I hated the dry, dull stretch of desert and land across the world. Vabbi had its beauty and you hoped it would improve in terms of land from there on. It scarcely did. It was only when you got to the end that you saw a drastic map change. In 3 days since Nightfall's release, I had managed to learn the tricks myself and hench every single mission right through to the end. It truly was far more challenging than Factions and Prophecies.

The missions in Prophecies: Mission and a side tracked bonus. Fair enough. No problems there.
The missions in Factions: RUSH RUSH RUSH! Get that mission done in 20 minutes or you lose a massive jolt to your experience! I don't really enjoy those kinds of missions either.
The missions in Nightfall: You'll get Master's rank if you achieve this flawlessly under these conditions. Time is not an issue. Now THAT was what Factions should have been like. You didn't feel compelled to rush and Masters was optional. After all, you could always go back later once you had learned the tricks.


Prophecies had the nice game play, landscapes and variety.
Factions was just a rush and PVP grind.
Nightfall was a war. The game play was good, but lack of variety in a sense. The land as mainly a stretch of dry, dull, boring desert just made the game dull down a little for me. Although I can't deny that with the story and the fighting alone, it still has a place in my heart with Prophecies.
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Old Dec 04, 2006, 04:39 PM // 16:39   #25
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I Like NF Most Then Proph then Factions , But AB Was Quite fun in Factions
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Old Dec 05, 2006, 04:24 AM // 04:24   #26
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Originally Posted by Throttle
^ Why do you play NF?
In actuality, it's not Nightfall that i have difficulty with. Much of nightfall is great. It was the updates that were made at the same tiem as nightfalls release.

They improved the intelligence of mobs, so the no longer cluster, and are generally safe from AoE. They Did not do the same for friendly AI. SO now all monster mobs have an increadible advantage over players who go out with hench. This problem is universal throughout GW, so I guess in all honesty my beef isn't with NF... It's jsut that NF is the new toy, and where i've been experiencing this grief most often.

If you don't understand, walk around with a group of hench... they all stay withing "adjacent/nearby" range of you. Stop and fight a mob. Look at the compass. THe mob is spread out, and the only part of your team that isn't clustered to gether are your melee (war/der/sin). SO, unless you can tell your hench to spread out, as the monsters seem clearly capable of, we will forever be permanent victims of AoE spikes. This is my source of endless #$%$# frustration... and as stated, most frequently encountered in NF as that is the new place to explore. The same crap happens in the shiver peaks, so it's not NFs fault.
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Old Dec 05, 2006, 04:36 AM // 04:36   #27
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Each chapter gave me something that was fun:
Prophecies: learned my professions (favorites: warrior, elemental) and liked going into FOW;
Factions: learned to farm, and learned more about the GW economy;
Nightfall: I like the storyline better than the previous chapters (seems to make more sense). Haven't finished yet, so I can't coment on DoA yet..
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Old Dec 05, 2006, 09:45 AM // 09:45   #28
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Level 20 never meant anything, neither in Prophecies, Factions or Nigthfall, and it should stay that way.
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Old Dec 05, 2006, 05:14 PM // 17:14   #29
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I can probably answer this better by speaking about what I enjoyed in the chapters before the base game was altered at the time NF was released.

Loved the content in Proph. It was still the most fun to simply "piddle" in. Whether that was a very boring farm run, or simply grouping up with low level players for a quick jaunt through an old mission.
Factions was always "meh". Locked gates destroyed the immersion of the game leaving me feeling like a "slave to the system" vs a "hero commisioned by the emperor". Once out of the city I would have loved the freedom to go here and there, yet, more locked gates and I already had max armor... so the point was lost other than to force me to play through the same unrewarding quests again and again. After awhile, I stopped even stepping foot on Cantha.
When Nightfall came out, there was a week where it was simply better than the other two chapters put together. Yea, some of my old cookie cutter farming builds were broken now, but it was great to simply play through.

Then the stupiest update in the history of updates happened. Anet claims they found a bug in the mobs targeting code and fixed it. Since then, the AI has been horrid beyond anything I have ever seen in a game since before the Atari 2600. Since then, the game has been less fun than any other game on my hard drive; all chapters.

Comparing the chapters on content; my opinion Nightfall wins over all. Comparing the updates that came with Nightfall... game is now a flop and a dead fish with as much entertainment value as each of those (a flop and a dead fish).
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Old Dec 05, 2006, 07:47 PM // 19:47   #30
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So far, as I haven't finished Nightfall yet,

Prophecies > Nightfall > (infinitely) Factions

I'm having fun in Nightfall. It's not quite as great as Prophecies but, then again, the game is far from new at this point so I wouldn't expect myself to get quite as lost in it now as I did back then
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Old Dec 05, 2006, 08:58 PM // 20:58   #31
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Quote:
Originally Posted by stamenflicker
But NF feels like a chore. Having beat the game with my Ranger, 2 missions from beating with my Rit, and four from beating with my Dervish, I'll just say flat out, it is too much of a grind. I didn't feel that way with Factions....

<snip>

.....After you grind the Sunspear points, you start thinking, "Do I really want to grind out the Light Bringer points 8 more times?" The answer is a clear "No way." So I'm left with over a half dozen characters that I'm not willing to grind through point farming, simply because I don't want to grind anymore. I'd love to see them in the missions, I just get tired doing what it takes to get them there.

So NF for me falls below the other two chapters for this reason.
I feel the same way. For my first char, NF was awesome. But getting the rest of my chars thru NF feels like work.

The nerfed drops in NF add to the lack of fun.

Having to level up and equip heroes for all my characters is tiresome.

People find Prophecies more fun because you can choose what you want to do. Prophecies allowed you to skip areas and come back to them at your own leisure. Prophecies allowed you to quickly join up with your buddies even if you had recently started a char. The drops in Prophecies (on average) are also much better making the experience more rewarding.

If B/P turns out to be the best build for DoA, I shudder at having to get my Ranger thru asap if I want to take advantage of the market early on. In Proph, you can get to the main farming spots ToA, SF, and ToPK pretty quickly. Even in Factions, you can get to HzH or Cavalon for the elite missions w/o much trouble (except for the Faction pts grind).
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Old Dec 05, 2006, 09:00 PM // 21:00   #32
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Quote:
Originally Posted by stamenflicker
But NF feels like a chore. Having beat the game with my Ranger, 2 missions from beating with my Rit, and four from beating with my Dervish, I'll just say flat out, it is too much of a grind. I didn't feel that way with Factions....

<snip>

.....After you grind the Sunspear points, you start thinking, "Do I really want to grind out the Light Bringer points 8 more times?" The answer is a clear "No way." So I'm left with over a half dozen characters that I'm not willing to grind through point farming, simply because I don't want to grind anymore. I'd love to see them in the missions, I just get tired doing what it takes to get them there.

So NF for me falls below the other two chapters for this reason.
I feel the same way. For my first char, NF was awesome. But getting the rest of my chars thru NF feels like work.

The nerfed drops in NF add to the lack of fun.

Having to level up and equip heroes for all my characters is tiresome.

People find Prophecies more fun because you can choose what you want to do. Prophecies allowed you to skip areas and come back to them at your own leisure. Prophecies allowed you to quickly join up with your buddies even if you had recently started a char. The drops in Prophecies (on average) are also much better making the experience more rewarding. (And judging by the number of Protector of Tyria titles I see, people do go back and finish earlier missions.)

If B/P turns out to be the best build for DoA, I shudder at having to get my Ranger thru asap if I want to take advantage of the market early on. In Proph, you can get to the main farming spots ToA, SF, and ToPK pretty quickly. Even in Factions, you can get to HzH or Cavalon for the elite missions w/o much trouble (except for the Faction pts grind).
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Old Dec 05, 2006, 09:02 PM // 21:02   #33
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Prophecies > Nightfall > Dog Crap > WoW > More Dog Crap > Factions.
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Old Dec 05, 2006, 09:53 PM // 21:53   #34
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Prophecies>Nightfall/Factions

I just loved (and still do love) Prophecies. I mean, it was just the perfect combination of everything. However I do love the Dervish class and I kinda liked the Factions background...even though the storyline was kinda like WTH?
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Old Dec 05, 2006, 10:00 PM // 22:00   #35
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prophecies>nightfall>factions

prophecies was the most fun really just because of its difficulty/length

nightfall was hard but way too short

factions was mediocre, i mean, its short, not too difficult, and very repetative
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Old Dec 05, 2006, 10:15 PM // 22:15   #36
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It is hard to say - the AI has changed for all chapters and I haven't replayed the others since the change. For fair comparision they'd all need to be played again - I'm not going to do it.

In terms of story and the mission/bonus design Nightfall is a clear winner for me. However I think that it is falls prey to gimmicy difficulty enhancements particularly in the Realm of Torment. I think Factions suffered a bit from this too - ANet are trying too hard to stop solo farming, running, whatever and it's unfavourably affecting the gameplay of those games.

Prophecies had innocence, freedom and simplicity. For the most part I could play it as I pleased. Between Prophecies and Nightfall this has gone and I mourn its passing.
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Old Dec 06, 2006, 06:18 AM // 06:18   #37
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I like all the campaigns, but NF caused me to loose alot in weapons value :-( . I can't sell a darn thing because it's not inscriptable!! Tried selling my perfect 100k + xx Ecto Fellblade, someone looked at it and said, "err it's not inscriptable! .. I mean wtf! .. So, all my now perfect junk weapons that used to be valued at a total of about 2 million gold is now sitting in my 3rd storage characters baggs with Gwen's Broken Flute because of the still ..... ah, I won't get started on storage issues
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Old Dec 06, 2006, 06:23 AM // 06:23   #38
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porphecies > nf > faction
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Old Dec 06, 2006, 07:11 AM // 07:11   #39
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Prophecies>Factions>Nightfall

Some people will find it strange that i prefer Factions over Nightfall and they are right if you look at the scenery and lenght of the pve campaign. But in Factions at least you had Alliance battles and Fort Espenwood that you could play after finishing the story and playing a second character through to unlock skills was fast. Once completing the incredibly hard and frustrating Nightfall campaign with their cheating AI (why not give them godmode straight away?) there is nothing to do. And i never felt like a hero in nightfall but like a sissy getting pummeled to oblivion by everything that moves followed by a group of retards aka Heroes+Henchies that take pleasure grouping up in sandstorms and searing flames.

Last edited by Jaml; Dec 06, 2006 at 07:14 AM // 07:14..
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Old Dec 06, 2006, 07:50 AM // 07:50   #40
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[In comparison, Factions really shines : fun, short and action packed missions (bring back the dual-teams missions), _attractive_ landscapes.
You may be done (too) quickly with the game but at least it's still enjoyable to go through it over and over (missions like Vizunah, Raisu or Gyala Hatchery are adrenaline-fillling)

you have got to be kidding... i never want to see Vizunah (foreign quater) again

factions sucked, and theyve done little to make it better heres some examples

1. nightfall gives u access to a elite mission once u beat the game, factions doesnt (though they promised they would like 6 months ago ) u either have to own the town or wait for hours for a ferry, and now those elite missions are practically abandoned

NF WINS

2. TOO MUCH MHENLO IN FACTIONS, im through half og NF and i havent seen a single cutscene with mhenlo

NF WINS

3. Factions has better weapon/sheild skins ZODIAC SWORD/SHEILD FTW, while there are only a few really desirable skins in NF like the elemental sword imo (others may disaagree)

FACTIONS WINS

4. factions had only one useful new class the ritualist, and dont u assassin lovers dare argue with me on this, u r the mosted hated upon group for all things PvP (cept AB) and half of PVE meanwhile NF introduced two classes which are very useful in both

NF WINS

5. NF armor pawns all 3 campaigns armor (u cant count fissure armor as its available to all) sunspear elite 15k FTW

NF WINS

6. Factions felt rushed and got boring fast and shiro was a pathetic boss, (comeon how it doesnt feel right to beat the final mission in less then a minute, its supposed to be epic like the fight to the lich) not only that it felt like a filler game, something to tide us over

PROPHECIES/NIGHTFALL FTW

7. the story in prophecies and nightfall was by far superior to factions

PROPHECIES/NF FTW FTW

8. NF has heros factions doesnt

NF FTW

so all in all factions is the worst game (DISPUTE THAT )

Prophecies and nightfall tie while factions is last
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